![]() The only thing which does not have tabletop caps is quest battles - these will be extra challenging with this mod enabled, but are still very much winnable for an experienced player. In cases where certain units diverge substantially from tabletop, they are balanced according to how they function in game.Īll limits are enforced for the AI just like for humans - including Slaaneshi Devotee armies, Khorne army summons, rogue armies, and challenge armies. Additionally, the total available and spent points are visible on the UI when you have any army selected.Ĭore Special and Rare distinctions are decided based on tabletop precedent and game balance. When the recruitment panel is open, you will be able to see the costs of each unit displayed on the unit cards, both for the unit options available to recruit and for the units already in your army. Each army is allowed to have an unlimited number of core units, up to 10 points worth of special units, and up to 5 points worth of rare units. This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition.Īll units are either core, special, or rare units, and have an associated points cost.
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